
MRIM Moulding Process Creates Consoles
Solid State Logic has utilised Midas Pattern’s MRIM moulding process to help produce its range of Matrix consoles. Solid State Logic has been creating mixing consoles for professional recording studios since the early 1980s. The Oxfordshire-based business, which employs over 150 staff globally, has offices in the US, Europe and Asia. In order to target a different market, the company launched the Matrix range of consoles aimed at smaller studios, professional home studios and even the amateur musician.
The range would embody all of Solid State Logic’s traditional quality and high standards, but would be delivered in a smaller, more lightweight console that would be sold through a dealer network. Design of the console would be key to the success of the range. Steve Drummond, senior design engineer at Solid State Logic, said: ‘The new console had to be striking in appearance so that it would stand out from other similar products. ‘We also needed to minimise assembly times to keep manufacture of the consoles cost effective,’ he added. Therefore, Drummond and his team at Solid State Logic realised that the actual design of the Matrix console’s casing would need to be a major consideration, developing the electronics and casing hand-in-hand, as opposed to developing the equipment’s functionality and then trying to wrap a case around it.
Having already worked with Midas Pattern on the revamp of other products, Solid State Logic knew the capability of the company’s MRIM moulding process. Solid State Logic’s product team began the Matrix project by agreeing the functionality of the equipment and then creating a 2D image of the console’s proposed front panel, plus a block diagram of the electronic circuitry required. At this point, Midas Pattern began to input its expertise. Drummond said: ‘The team at Midas Pattern talked us through the moulding process and explained what it was capable of. ‘This gave our designers a better understanding of what was possible in terms of the housing the electronics and mechanics, as well as what could be done to make the assembly of the unit easier,’ he added.
The next stage for Solid State Logic was to finalise the electronic and software requirements of the Matrix console, and then create a full-sized cardboard mock-up of the equipment to provide all the designers and developers with an idea of its scale. Once the mock-up was completed, a mechanical designer began work on the actual console case, producing 3D designs that would ultimately be used by Midas Pattern to make the moulding. Drummond explains: ‘The big advantage of using a 3D drawing package is the ability to render the moulding in such a way that it can be seen from every side and every angle. ‘We were able to present a 3D design of the finished console to all the decision makers, so they could see what the end product would look like and approve it before we moved to the moulding stage,’ he added.
The 3D design also gave the development team the opportunity to produce a casing that would make the console easy to assemble, which was a key requirement in the original product specifications, as well as building in design features that would make it easier to use. For example, recessing the faders down into the console so that musicians could place keyboards on top of the unit, and ensuring no screw heads were visible. For Drummond, the 3D imaging, as well as the flexibility of the moulding process, also meant Solid State Logic could fulfil its brief to make the Matrix eye-catching. ‘The MRIM Moulding process gave us a lot of opportunity to focus on the styling, so the Matrix has a lot of nice curves and radii and moulded recesses for displaying monitors,’ said Drummond.
The 3D design was handed over to Midas Pattern and the 10-week process to create the moulding began, with the company working closely with Solid State Logic throughout. Drummond says Solid State Logic decided to have a machined mould made first before giving the final go-ahead for the production mould. ‘We wanted to be confident that the casing actually fitted the electronic and mechanical components, and we also wanted to be certain that we were happy with the aesthetics,’ he added. Solid State Logic was happy with the machined version of the mould and, save for some minor tweaking in the internal layout to improve the assembly process further, the casing was ready to go into production.
A short run of 10 consoles was produced for beta testing before starting full production of 10 consoles a week. In just less than 12 months from the original decision to create the new product, the first Matrix consoles were rolling off the production line.